Dick and I played SPI’s Demons, written by James F. Dunnigan, over the Thanksgiving break (Elias hooked me up with the game — props). The premise of the game is that King Solomon was given a magic ring by archangel Michael that gave him control over demons of the land. The Demons get out and all hell breaks loose. To add to matters, magicians, spotting an opportunity (as they do), start showing up and getting the demons to do their bidding and basically plundering the treasures of the land. Players play power hungry magicians.
Like my other experiences with paper war games, Demons is extremely complicated. It took Dick and I a couple hours to figure out. When we finally did, we played for about an hour and realized we were playing wrong. Here are some pictures.
Continue reading Demons
For the past four weeks my friend and I have been playing Time Tripper, a game Elias turned me onto. Time Tripper follows the adventures of a marijuana smoking soldier in Vietnam who travels in time and fights various tripped-out battles. The scenarios range from WWII, to cavemen, to T-Rexes, to really bizzare stuff like something called the Autozoo and King Pong (King Pong gives all new meaning to “tripping balls”).
While I sort of get the sense that Time Tripper is a paper war game aimed at beginners (and the D&D crowd), if you’re like me and grossly unfamiliar with paper war games, be aware that they aren’t the type of things you bust out when you can’t find Jenga for your next dinner party. In addition to being really complex, the rules are far from lucidly written (bear in mind we had two people trying to figure the game out).
If you are up to the challenge, the game is a lot of fun. Though it is a war game, its warped sense of humor make a really fun play once you figure it out, or half-way figure it out like us. If you don’t think you’ll be playing the paper version any time soon, DewKid.com wrote a Java version of the
game. While the Java version does all the calculations for you, its insanely tough (I can make it past 3 boards or so without getting killed in a good game). The coolest thing about the Java adaptation is the graphics for the counters. Now if someone would just do a version of the game for Facebook.