Dick and I played SPI’s Demons, written by James F. Dunnigan, over the Thanksgiving break (Elias hooked me up with the game — props). The premise of the game is that King Solomon was given a magic ring by archangel Michael that gave him control over demons of the land. The Demons get out and all hell breaks loose. To add to matters, magicians, spotting an opportunity (as they do), start showing up and getting the demons to do their bidding and basically plundering the treasures of the land. Players play power hungry magicians.

Like my other experiences with paper war games, Demons is extremely complicated. It took Dick and I a couple hours to figure out. When we finally did, we played for about an hour and realized we were playing wrong. Here are some pictures.

Playing Demons


Dick's Move

Mike's Move

Rule “N”– ahh nerds and their non-access to boobs.

Rule N

Sitri Demon

Bronwyn Found

3 thoughts on “Demons

  1. That’s the fun of paper wargames. You usually play it WRONG the first few times. Then you find out what you were doing wrong.

    If you think “Demons” is complicated, I should show you “Suez to Golan.”

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