Them’s Me Magic Spells: The twisting paths of live action roleplaying.

The recent Ultima entries brought the subject of Live Action Roleplaying (or “LARPing” as it’s known in the “industry”) to mind. But I was a little hesitant to post this stuff on such a highly accredited website as to Protozoic. As Loki has pointed out information on this hobby abounds on the internet already and I hate to fool anyone into thinking the stuff I’ve written on LARPs is particularly more informative than any existing LARP-ocentric sites already out there.

The stuff below may serve as a general introduction and outsider’s totally biased critique of LARPs, but does suffer slightly from being pulled straight out of my ass. Not that I’m saying anything made from whole cloth, or even in part intentionally fictitious. But while I’ve followed table-top roleplaying games (RPGs) in general alot over the years, as I’ve mentioned at other times, I sort of steer clear of LARPs. I’ve picked up a few tidbits about them here and there, but my knowledge of LARPs is about as informed as my knowledge of football: I might have a vague ideas of the rules and paraphenalia, and maybe remember an amusing anecdote or two someone told me about the game, but when it comes to the background, sub-culture, and details of specific games/teams/conferences/etc. then I’ve been pretty much willfully ignorant of the whole deal.

Still, even though my understanding might not be perfect, I would like to discuss it at the moment. So, for the sake of argument consider the following a primer written by an outsider, or better yet a straw dog to be beaten apart so as to stimulate more elucidating discourse.

With that excessively long disclaimer…

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Zelda II Swordplay

The Legend of Zelda II, The Adventure of Link, has long been berated as the bastard child of the Zelda series. Many go so far as to not include it within the Zelda “genre” out of personal distaste for the game. But, I consider it one of my favorite games of all time.

There are many cases to defend the game, like unique gameplay and excellent player control, but my angle is specific: The game has the most interesting swordplay out of any I’ve played.

Some Swords

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Ant Farm

What would you like for Christmas? How about an Ant Farm!

Fire ants

Ant Farm was written, shot, and edited over two days. Besides drawing on Dick’s discussion of his ant farm (also see Ant Redux, Rodent Bot Fly), it owes special debt to Dick’s discussion of torches in Forest Walks: 1, 2, and 3, and Dragon’s post, The Better TP Lantern. And by the way – Protozoic does NOT endorse or recommend anyone making a TP lantern as it is very dangerous.

In terms of movie-making, we’ve attempted to properly light the indoor shots. This was done with two fluorescent lights bought from Lowes for a total of 30 dollars. Considering the cost, we were pretty happy with the result.

We hope you enjoy Ant Farm and have a happy holiday.

A Better TP Lantern

The discussion of torches and immolient soaked toilet paper rolls got me thinking: Surely there must be a way to have flaming textiles or paper products portably contained in such a manner as to avoid burning through their support structures or leak through the non-factory joined seams of their containers. To that end I’ve devised (probably re-invented) the hanging lantern on a stick (a.k.a. “flail lantern”).

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Forest Walk, 3 of 3

Once we stepped into the trees enough to not be spotted on the road, I lit the torch. It burned amazingly well and bright, but here’s the shocker: You can’t see much with a torch in the woods. First of all, you have to hold the torch well away from your vision or it’s too bright for your eyes. Also, you can’t see but a few trees ahead of yourself. I noticed the wood underneath the torch head started to catch fire so I spread mud over that part.

We walked and managed well. There’s a problem with many forests on Delmarva; they are mainly made up one tree type, since the forests have all been logged and these are new trees. This tree, the loblolly, is has roots that are poisonous to many other plants and make the ground unfit for many other plants, except briars. This is why it’s so hard to navagate through Delmarvan woods, with such dense thorns. And, for us, we had to be sure not to light any tall or hanging briars on fire.

Continue reading Forest Walk, 3 of 3

Forest Walk, 2 of 3

On the Friday of the predetermined weekend, I drove Joe Galetti, Buff and myself to the predetermined starting point. We reached it around midnight. The nigth was cool, calm and clear, just as it was supposed to be. We somehow convinced Buff (cute girl from Pocomoke City with an unfortunate nickname, also one of Doc Grogan’s research students) to come along with us. Joe’s girlfriend opted out, stating that she was sure something bad would happen.

The plan was to park my car in front of one of these state forest entrances, just off of a dirt road, and then walk west/south-west until we hit this one creek (labeled as a “river” on the map), where we would rest for a little while and consume our comestables before crossing back. Below is that same map with better markings. The black shows the roads, the east road being the one dirt road, the red being where I parked the car, the blue being the creek and the yellow being the general direction of intended travel. The dotted line also shows a road, Heather Rd., marked on a state map, but of which we couldn’t find any sign during a couple laps in my car in the daytime a few days before.

map w/ lines

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Forest Walk, 1 of 3

Bear introduced me to a video game back in the early 90s which sparked my imagination. This is Ultima 7, a classic role-playing game that features an expansive map and the ability to wander it where ever you please, doing whatever you please. I found it difficult to stay focused on any storyline when it was just as fun to get lost in the game’s forests until finding the occasional random encounter. Of course, as a 12 year old, I felt compelled to bring that fantasy world to life by grabbing a walking staff and a medieval light source, such as a taper, donning a cloak and losing myself at night in the woods near my home.

woods
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