Way back in the day, we had an Apple II+. I think it was an Apple II+; it might have been an Apple IIe. Maybe someone can remind me. This would have been circa 1989 or 1990. The II+ was replaced by the IIe in 1982 and a few new features. To be honest, I’m pretty sure we had a IIe, and Tom had a II+. More on this later.
Ours had a monochrome green screen and two bulky separate 5.25″ floppy drives. Tom’s had a color screen; color back then was around 4 or 16 colors. We didn’t have a lot of games for this thing, or really any software for that matter. Mind you, this computer was already pretty outdated when we got our hands on it. I think my parents acquired it after the local school system (or community college where my dad worked) got rid of them. So it was already unwanted junk by an organization which traditionally is resource starved.
So games. We would have been 10–13 around that time and we naturally wanted games. We had this box of disks that we had copied off of someone my dad knew, but it was a mish-mash of stuff. There was a copy of Zork III, which we played a ton of and never got really anywhere. That’s all I really remember from that batch. Anyway, games. We wanted games. I remember being with my mom at the mall in Software Etc. looking at discount games. There wasn’t a lot of choice; the Apple II was pretty much dead at this point. We got a copy of Questron (or Questron 2) and Wasteland. I think they were in the couple dollar price range.
We played a lot of Wasteland. I remember sitting on the edge of Tom’s bed, each of us ‘controlling’ one character in the game during combat, being afraid of messing up and losing a party member, and generally not know what was going. A few moments stand out:
- Being scared shitless of the Scorpitron. This giant menacing robot parked out in the middle of an intersection in Las Vegas which could decimate you.
- Falling in the river and not being able to get out for quite some time. Characters would fall unconscious, but their swimming skill would get boosted a lot.
- Getting stuck on a stage in some bar in some town and having to use acrobatics to entertain the crowd so they’d let you off.
- Going in through a skylight in Ugly’s Hideout instead of a full on frontal assault.
I played the game off and on after that time, through high school and even doing a long run through it freshman year in college. I even made a website for the game, way back in 1997–8.
Naturally, when Wasteland 2 had a Kickstarter, I backed it. I started playing it sometime last December. I haven’t made it all that far but I’ve really enjoyed it. It manages to capture a lot of the vibe and mechanics of the original while still being updated.
One particular example of staying true to Wasteland is the rocket use mechanic. If I recall correctly, ‘AT Weapon’ (Wasteland anti-tank weapon skill) and ‘Heavy Weapons’ (Wasteland 2 equivalent) aren’t the greatest skills. The reason being is that rockets were somewhat scarce, and the non-rocket weapons the skill controlled weren’t always that great and/or burned through a lot of ammo. So at least when I played, no one was particularly good at them. So rocket use was often unskilled. That was ok, because they did a shit ton of damage and at least in Wasteland 2, are area effect weapons. Still, accuracy left a bit to be desired. So you stockpiled and used them in ‘Oh shit’ moments as an act of desperation. Those ‘Oh shit’ moments helped heighten the excitement of the game for me as a kid, and play some part in how much the game stuck in my mind.
Anyway, the Apple II and the few games we had made a big impression on me. Wasteland (and Zork III) defined games for me in many ways, and I’m happy that Wasteland II captured a little bit of that.
2 thoughts on “Wasteland & the Apple II”
You had Questron? I don’t remember that. I just remember Wastleland, the text adventures, and Frogs and Flies.
I had to look up Questron myself. It must have been a title we didn’t play a lot. I do remember Nibbler or whatever it was called, running that and destroying some files before we figured out what the hell we were actually doing.
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