A bit over a year ago I posted an idea for some alternate mechanics as a substitution for hit points for games using the d20 system. Rarely do I ever DM though, so the odds of getting these mechanics actually play-tested seemed slim. However on Thursday, this past, I actually ran an adventure in which they were tried out.
The results didn’t seem too bad and, as expected, combat was short and deadly. Overall reaction afterward seemed to border on actual enthusiasm though a number of concerns were voiced and a fair bit of discussion and suggestion quickly followed.
Continue reading d20 Alternate Mechanics – Injury & Consequences (Redux)