Author Archive

The Grape Pumpkin

January 18th, 2010 @ 4:15 pm by dick

Me wonders what makes a regular grape vine produce a pumpkin grape, and if there is a market for said pumpkin grapes if they were able to be mass produced. Read the rest of this entry »

Dwarf Fortress

December 13th, 2009 @ 9:24 pm by dick

There are games that are considered complete and final upon shipping but, in this internet age, I’ve largely been drawn to games of another classification, ones in a state of perpetual development. I go in, completely unrealistically, seeing games like this not so much for how they are, but for how they could be with enough time and the right development. Like a battered lover, a glutton for punishment, I keep returning to games of this type after being disappointed so many times before. My best example of this is Infantry, which met many of my expectations but fulfilled almost none of my dreams. I could spin similar tales of games like Graal and EUO. Wesnoth happens to be the only real success story, but something about Dwarf Fortress make it seem like it really will deliver.

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Zelda 2 redux

September 21st, 2009 @ 8:57 am by dick

I’m sure you guys remember my Zelda 2 Swordplay post here on Protozoic. Well, it turns out that one part of it was wildly popular without me even knowing it.

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The Salisbury Strangler

August 20th, 2009 @ 6:52 am by dick

A friend of mine played a major role in a horror film based in Salisbury, The Salisbury Strangler. Make sure to catch the song during the ending credits. Enjoy.

The Salisbury Strangler from annie huntington on Vimeo.

Back Brain Kick

August 17th, 2009 @ 7:33 am by dick

My friends on the Minibosses message forum have a “Let’s MS Paint Bits from videogames” thread. Here is my contribution.

Back Brian Kick

Wesband

July 1st, 2009 @ 2:22 pm by dick

lighting bolt

Wesband is a modification of The Battle for Wesnoth that I’ve been making. It is a dungeon-crawler, loosely based on ZAngband, but with features unique to the genre.

Wesnoth is a mutli-platform, open source, turn-based strategy (TBS), fantasy game. Originally made as a single player game, Wesnoth has expanded its mod-ability to the point of allowing multiple players to play co-op in a continuous series of scenarios. Wesband makes use of the newest modding functionality that Wesnoth has to offer.

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It came from Chook — Africa Edition

April 25th, 2009 @ 7:33 am by dick

The boys sent me a tape of some prime Chook-era material while I was in Africa. I want to thank them, because it really helped me get through my time there. From my mosquito-infested bed, I listened to the tapes on a cheap walkman with cheap African batteries and imagined myself being back home with the crew, staying up until 5am to make these “creations.” As my 10-year anniversary of shipping off to Africa is coming up soon, I recently digitized, edited and segmented the whole first tape.

There are 3 basic sections: Chook Radio Drama, Larry Sings the Hits, and Mike’s Improv. I’ll post lengths and some comments for the good ones, so you know what you’re getting into.

Chook Radio Drama

Larry and Jim at Home, 11:45
Larry and Lester Break into Orange Julius, 2:37
Larry and Jim visit DC, 11:18
History Lesson from Larry Snow, 2:21 Has some Clinton-era commentary. Trippy to think of how long ago that was.
The Story of Curtis Rufus as read by Mr. Snow, 1:41
At the Office, 0:48
Chook Origins: Larry Snow, 0:42
Please Hold, 2:34 This one is a must-listen.
Making Calls, 3:08 And, you probably want to avoid this one.
Chook News Reel, 5:39 A bunch of Chook radio news broadcasts, chronicling events of the company and of Larry Snow’s misadventures.

There’s also a track of Joe and Mike cold-calling certain media and entertainment organizations as Chook employees to try to make business deals with them. I left that off the site because of possible legality issues, but anyone who wants that can get it from me directly.

Larry Sings the Hits

I’m a Lonely Man, 1:41
Shake Yer Rump, 0:39
Pennywhistle of Doom, 0:26
Beem Doodah Beem Doodah Hoombah Heem, 1:29
Steady Truckin’, 0:39
Mr. Nutcracker, 0:22 This is one of my faves.

Mike’s Improv

No Fudgies, 0:45
It’s a Party, 1:58
Canada, 2:28
Pennywhistle Rap, 0:54
Goblins Eating Noblins, 0:29
Mike Deedlee, 4:11 Random noises from Mike. Tim has a cameo at 3:00.

Dragonball: Evolution, I’m siding with creationists on this one…

April 16th, 2009 @ 2:00 pm by dick

Like many other adults by chronological age only, I would really like to see a live action version of this:

But, when I heard that 20th Century Fox Studios was going to try, I didn’t have high expectations. I thought maybe it would suck and yet would still be kind of entertaining.

I was wrong. It sucked and it wasn’t even entertaining.

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Haystack Rock

March 6th, 2009 @ 7:00 am by dick

Buff’s brother and his family are moving to Maryland from Astoria, Oregon. Buff and I agreed to help out by flying there and then driving one of their cars the 3000 miles back, which we did last week. One of the perks of the trip was to get to see the Astoria area for the first time.

Sloth Love Chunk

As someone who grew up fantasizing of having a grand adventure like The Goonies had, visiting Haystack Rock was probably the closest thing I’ve had to having a religious experience.

EDIT: Oh, and here is the photo gallery of our road trip.

Dragonball Z: Burst Limit, Review and Comparison to Dick’s Cinematic Combat System

September 18th, 2008 @ 12:13 pm by dick

sup

Early fighting games had one status, a life gauge, and it only went one way: down. Some other fighters added another layer in the form of an energy/rage gauge. That too usually only went up until filled to max, then you can use some devastating ability. Dragonball Z: Burst Limit not only employs a third gauge, but the ones apart from the health gauge are freely dynamic, filling and depleting depending on action. This is a lot like my earlier-drafted cinematic combat system.

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