Some time ago, over a year ago in fact, I wrote a post about how we were going to start playing some RPGs over teh internets. I’m happy to report that we’ve been playing pretty much every week via Roll20 since January 2013. Most of that time we’ve been playing D&D 3.5, but just recently we moved on and Mike is running a Star Frontiers campaign.
Back in that original post, I wrote:
It’s a pretty shitty adventure in many ways since there’s so little in the way
of a plot actually in the module. Unfortunately, not only due to my lack of
motivation to really make it good, my skills are a wee bit rusty.
So, yeah, that was pretty much spot on. It’s a shitty adventure. You basically hear some rumors about a cave and then you go to the cave and murder all the coexisting monsters that live there in separate cave complexes.
I think it is only a legendary adventure because it’s one of the first many people played. Probably a lot of fun campaigns were launched using the setting as well. It’s suckiness this time around is due in no small part to my shitty DMing. So it goes.
It’s a cool system, but it’s just too goddamn complicated, often for no good reason. There is a layer of realism added tactics-wise compared to ‘old school’ D&D, but I don’t really think it’s worth it. After all, most players optimize their characters and/or character play style so that they become pretty one dimensional. Who cares if there are attacks of opportunity if everyone just becomes a statue in order to avoid them. Likewise, characters with sneak attack or skirmish always do the same thing in battle to maximize their special ability. Likewise for most any other character class’s special ability.
I think I’d rather just go back to 1st or 2nd ed., keep most of the ‘options’ rules out of things, and wing it if someone wants to do a special maneuver. So, if Might & Magic ever ships, maybe we’ll play that next. Otherwise it’s vanilla 2nd ed. D&D or something like OSRIC.