Thanks to Cyrusjle’s recent comment for reminding me about this.
A bit under two years ago now, shortly after playtesting the Injury & Consequences system, I started work on a completely different variation how to record damage.
Injury & Consequences was inspired by a similar system suggested in the D&D/d20 Unearthed Arcana supplement (not to be confused with the AD&D supplement of the same name). And it was an interesting take on how damage was received and what it’s effects were. But I couldn’t help thinking it was just getting too complicated. Too many rolls to determine the effects of damage, too much to keep track of.
This annoyance provided the impetus for the Deadlier Dungeons rules set.
Those familiar with White Wolf games “Storyteller” systems might find the Deadlier Dungeons rules system a slightly familar, but anyone initiated into the Ars Magica cult will no doubt notice that an even more significant parallel with that system.
And fair enough. There are many elegant and well designed aspects to the Ars Magica mechanics and I’m proud to draw inspiration from them.
Unfortunately It was taking a little long to re-format Deadlier Dungeons for convenient reading here, so it’s been converted to PDF to dowload and peruse at your leisure:
I still kicked your ass in Sinai.
Buh?