As Bear and Loki pointed out in response to my last entry on the subject of D&D combat: the regular system may in some ways be strange or unrealistic, but it’s simple. There’s one die roll for attack and one set of dice rolled for damage.
There’s plenty of validity to this view. But D&D actually tries to cram alot of detail into the system with spells, combat maneuvers (at least in the 3.0 and 3.5 editions), and class abilities. My feeling is that the standard D&D/d20 system has come a long way but is stuck at a crossroads. On one hand it’s straddling a fence between the old amalgam of “sub-systems” (one set of rules for damage, one for spellcasting, one for skills, many for
other abilities) and a unified system (saving throws, skills, and attacks all work similarly). On the other hand it’s straddling a fence between a sort of simulationist attention to detail and a quicker, simpler system.
Continue reading d20 Alternate Mechanics – Armor & Damage Reduction