Dick and I played SPI’s Demons, written by James F. Dunnigan, over the Thanksgiving break (Elias hooked me up with the game — props). The premise of the game is that King Solomon was given a magic ring by archangel Michael that gave him control over demons of the land. The Demons get out and… Read more »
Posts tagged: games
Time Tripper
For the past four weeks my friend and I have been playing Time Tripper, a game Elias turned me onto. Time Tripper follows the adventures of a marijuana smoking soldier in Vietnam who travels in time and fights various tripped-out battles. The scenarios range from WWII, to cavemen, to T-Rexes, to really bizzare stuff like… Read more »
Dick’s Cinematic Tabletop RPG Combat System, 3 of 3
Reminiscent of Infantry fight system, and to show dramatic combat with guns, is the final fight scene to the movie Equilirium (2002) by Kurt Wimmer (major spoilers for those who haven’t seen it yet). At least 20 shots fired and not a scratch on either guy. Notice how it was harder for John Preston to… Read more »
Dick’s Cinematic Tabletop RPG Combat System, 2 of 3
So, I have been drumming up ideas for a tabletop RPG combat system, mainly as mental-masturbation, but I think I might have found something I can use for Emporium (the combat system is the largest design hole that I currently have for Emporium). The real goal is for a combat system that is intuitive, not… Read more »
Dick’s Cinematic Tabletop RPG Combat System, 1 of 3
I have always disliked how AD&D handles combat, especially the damage system. Compare a level 4 fighter, who has 40 hit points, and a level 1 mage, who has a whopping 4 hit points. The two are fighting side by side versus some castle guards. During the skirmish, the fighter gets hit with long sword… Read more »
d20 New Character Classes — The Magus
It’s pretty well established that I like to tinker with role-playing game mechanics, and that I have several dissatisfactions with the d20 (D&D) spellcasting systems in particular which I’ve tried to remedy over the years. But in spite of my disillusionment with the spell-slots/fire and forget style of casting in it’s several iterations, sometimes I… Read more »
Galactic Noir: Dead On Arrival
I wrote this story in 2001 as part of a “Galactic Noir” setting I was working on back then. In it’s tone Galactic Noir was largely inspired by short stories by George R.R. Martin, specifically those from his now out of print Sandkings short story collection (though not so much by the titular story). But… Read more »
Fiat: Diceless Roleplaying
After weeks of sporadic tinkering the role-playing system I was hoping to run for Protozoicon is finally at a usable stage. Still not polished to the sleek and glossy shine I’d prefer but workable at least and including all the necessary components. Also, at six pages, it’s mercifully brief. You can find it here in… Read more »
Protozoicon ’06 — RPG Interest Survey
This year the RPG run at Protozoicon will be decided by concensus. So if you’re planning on attending and interested in playing please give a little feedback if you’ve got time. The survey only contains 10 questions so hopefully it won’t take too long. You can click here to take it.
d20 Adventure — Playdough Fun Factory of the Godz
Alternate Title: Evil Elf Chicks Must Die This was the adventure designed for the sole purpose of testing out the Injury and Consequences mechanics mentioned earlier. The level of the PCs was 6th and I had them gradually facing protagonists closer and closer to the standard D&D challenge ratings. The since some of the mechanical… Read more »
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