One thing that always bugged me about the magic system in D&D and it’s d20 offspring is the reliance on the same old “spell slots†magic system. Via this system magicians get a certain number of spells per day. The magician fills up the memory slots in his head with spells at the beginning of the day and then casts the spells throughout the day, thus emptying slots which may be filled again after 8 hours of sleep. â€
This was a magic system unlike any I had ever read in story or myth at the time††and the fact that it neither inspired me nor modeled any aspect of the worlds I’d imagined or read about annoyed me to no end.
“Well, why not throw the whole game out the window?†you ask, “There are other RPGs out there with more cohesive magic systems… take Mutants and Masterminds for example, you could use that system to model any sort of power you’d ever want and it’s powers seem intuitively balanced and consistent.â€
To this I can only say:
True.
But the nostalgia man. The nostalgia!
Continue reading d20 – Weave a Little Spell (Part I – The Basics)
