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	<title>Comments on: Emporium Mission Statement</title>
	<atom:link href="http://www.protozoic.com/2005/12/29/emporium-mission-statement/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.protozoic.com/2005/12/29/emporium-mission-statement/</link>
	<description>unicellular thoughts</description>
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		<title>By: protozoic &#187; Blog Archive &#187; Dickâ€™s Movie-like Tabletop RPG Combat System, 2 of 3</title>
		<link>http://www.protozoic.com/2005/12/29/emporium-mission-statement/comment-page-1/#comment-33813</link>
		<dc:creator>protozoic &#187; Blog Archive &#187; Dickâ€™s Movie-like Tabletop RPG Combat System, 2 of 3</dc:creator>
		<pubDate>Thu, 27 Sep 2007 12:10:01 +0000</pubDate>
		<guid isPermaLink="false">http://www.protozoic.com/?p=335#comment-33813</guid>
		<description>&lt;p&gt;[...] system, mainly as mental-masturbation, but I think I might have found something I can use for Emporium (the combat system is the largest design hole that I currently have for Emporium). The real goal is [...]&lt;/p&gt;
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		<content:encoded><![CDATA[<p>[…] system, mainly as mental-masturbation, but I think I might have found something I can use for Emporium (the combat system is the largest design hole that I currently have for Emporium). The real goal is […]</p>]]></content:encoded>
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	<item>
		<title>By: dick</title>
		<link>http://www.protozoic.com/2005/12/29/emporium-mission-statement/comment-page-1/#comment-5127</link>
		<dc:creator>dick</dc:creator>
		<pubDate>Tue, 03 Jan 2006 21:00:03 +0000</pubDate>
		<guid isPermaLink="false">http://www.protozoic.com/?p=335#comment-5127</guid>
		<description>&lt;p&gt;Cool. Looking forward to it.&lt;/p&gt;
</description>
		<content:encoded><![CDATA[<p>Cool. Looking forward to it.</p>]]></content:encoded>
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	<item>
		<title>By: dragon</title>
		<link>http://www.protozoic.com/2005/12/29/emporium-mission-statement/comment-page-1/#comment-5126</link>
		<dc:creator>dragon</dc:creator>
		<pubDate>Tue, 03 Jan 2006 14:29:02 +0000</pubDate>
		<guid isPermaLink="false">http://www.protozoic.com/?p=335#comment-5126</guid>
		<description>&lt;p&gt;Even the TI-82 program sounds impressive.  Back in high school I had no idea how to do stuff like that with our graphing calculators.  I felt a sense of accomplishment if I could get it to draw a really nice parabola (for a radio-telescope reflector, you know?).&lt;/p&gt;

&lt;p&gt;I&#039;ll try to lay out my idea for you in a day or so, but it might take up a bit of space.  I didn&#039;t want to do it here so as to avoid cluttering the thread with tangential stuff.  Your own Emporium idea has given me a few features to consider regarding it.&lt;/p&gt;
</description>
		<content:encoded><![CDATA[<p>Even the TI-82 program sounds impressive.  Back in high school I had no idea how to do stuff like that with our graphing calculators.  I felt a sense of accomplishment if I could get it to draw a really nice parabola (for a radio-telescope reflector, you know?).</p>

<p>I’ll try to lay out my idea for you in a day or so, but it might take up a bit of space.  I didn’t want to do it here so as to avoid cluttering the thread with tangential stuff.  Your own Emporium idea has given me a few features to consider regarding it.</p>]]></content:encoded>
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		<title>By: dick</title>
		<link>http://www.protozoic.com/2005/12/29/emporium-mission-statement/comment-page-1/#comment-5105</link>
		<dc:creator>dick</dc:creator>
		<pubDate>Tue, 03 Jan 2006 07:04:31 +0000</pubDate>
		<guid isPermaLink="false">http://www.protozoic.com/?p=335#comment-5105</guid>
		<description>&lt;p&gt;It is ambitious but this is what I&#039;m going to be doing for a while. The reason I feel capable to do anything like this comes from one of the first games I made (the first being old QBasic text adventures). It was called Thug Life and could be played on the TI-82 graphing calculator. Thug Life was a gang battle simulation where you could hire 4 types of thugs (Kid, Crip, Bone and Shaolin) and fight against gangs also comprised of those types of thugs, on 5 streets, each with a different difficulty and pay-out. You could also train your own character (who takes part in the battles) to gain skill and hit points. It was pretty cool, if I do say so myself, and plenty of my fellow high school students played it.&lt;/p&gt;

&lt;p&gt;I&#039;m not sure what possessed me to do it, but I learned that I could envision something and then do enough research on the coding language to make it happen. I also got quite far with another project for the TI-82, Salisbury Ransom, a text version of River City Ransom which takes 2 player characters from Wicomico High School to rival high schools, Parkside and Bennett. Players could pick up and use weapons, such as metal pipes, and upgrade character stats by using cash gained from battles to buy and eat food. Unfortunately the number of variables allowed by the TI-82 made it practically impossible to make the game how I wanted (I had to create 2 extra sub-programs just to house functions and variables when making Thug Life).&lt;/p&gt;

&lt;p&gt;The end lesson is that I feel confident enough to plug away at a coding language to bring about the results I need, even if it takes a while.&lt;/p&gt;

&lt;p&gt;Dragon, if you ever want to layout your idea, I&#039;d be interested to hear what you have in mind, just out of curiosity. And, I promise not to steal it (I think have more than enough well structured ideas of my own to really want to look elsewhere anyway).&lt;/p&gt;
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		<content:encoded><![CDATA[<p>It is ambitious but this is what I’m going to be doing for a while. The reason I feel capable to do anything like this comes from one of the first games I made (the first being old QBasic text adventures). It was called Thug Life and could be played on the TI-82 graphing calculator. Thug Life was a gang battle simulation where you could hire 4 types of thugs (Kid, Crip, Bone and Shaolin) and fight against gangs also comprised of those types of thugs, on 5 streets, each with a different difficulty and pay-out. You could also train your own character (who takes part in the battles) to gain skill and hit points. It was pretty cool, if I do say so myself, and plenty of my fellow high school students played it.</p>

<p>I’m not sure what possessed me to do it, but I learned that I could envision something and then do enough research on the coding language to make it happen. I also got quite far with another project for the TI-82, Salisbury Ransom, a text version of River City Ransom which takes 2 player characters from Wicomico High School to rival high schools, Parkside and Bennett. Players could pick up and use weapons, such as metal pipes, and upgrade character stats by using cash gained from battles to buy and eat food. Unfortunately the number of variables allowed by the TI-82 made it practically impossible to make the game how I wanted (I had to create 2 extra sub-programs just to house functions and variables when making Thug Life).</p>

<p>The end lesson is that I feel confident enough to plug away at a coding language to bring about the results I need, even if it takes a while.</p>

<p>Dragon, if you ever want to layout your idea, I’d be interested to hear what you have in mind, just out of curiosity. And, I promise not to steal it (I think have more than enough well structured ideas of my own to really want to look elsewhere anyway).</p>]]></content:encoded>
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	<item>
		<title>By: dragon</title>
		<link>http://www.protozoic.com/2005/12/29/emporium-mission-statement/comment-page-1/#comment-5102</link>
		<dc:creator>dragon</dc:creator>
		<pubDate>Sat, 31 Dec 2005 20:51:11 +0000</pubDate>
		<guid isPermaLink="false">http://www.protozoic.com/?p=335#comment-5102</guid>
		<description>&lt;p&gt;This does sound pretty interesting.  The fact that you have &lt;em&gt;any&lt;/em&gt; programming skills to (even if they not be up to &quot;modern&quot; industry techniques) pull this off impresses me.&lt;/p&gt;

&lt;p&gt;My own videogame design ambitions are alot more modest (though similarly not the direction the industry is going as far as I can tell), but I still think I&#039;m alot further from any ability to execute them than you are from yours.&lt;/p&gt;
</description>
		<content:encoded><![CDATA[<p>This does sound pretty interesting.  The fact that you have <em>any</em> programming skills to (even if they not be up to “modern” industry techniques) pull this off impresses me.</p>

<p>My own videogame design ambitions are alot more modest (though similarly not the direction the industry is going as far as I can tell), but I still think I’m alot further from any ability to execute them than you are from yours.</p>]]></content:encoded>
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	<item>
		<title>By: loki</title>
		<link>http://www.protozoic.com/2005/12/29/emporium-mission-statement/comment-page-1/#comment-5099</link>
		<dc:creator>loki</dc:creator>
		<pubDate>Thu, 29 Dec 2005 21:32:23 +0000</pubDate>
		<guid isPermaLink="false">http://www.protozoic.com/?p=335#comment-5099</guid>
		<description>&lt;p&gt;Wow.  It sounds awesomely impressive and ambitious.  I can&#039;t wait to see and read more about it.&lt;/p&gt;
</description>
		<content:encoded><![CDATA[<p>Wow.  It sounds awesomely impressive and ambitious.  I can’t wait to see and read more about it.</p>]]></content:encoded>
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	<item>
		<title>By: bear</title>
		<link>http://www.protozoic.com/2005/12/29/emporium-mission-statement/comment-page-1/#comment-5097</link>
		<dc:creator>bear</dc:creator>
		<pubDate>Thu, 29 Dec 2005 20:59:17 +0000</pubDate>
		<guid isPermaLink="false">http://www.protozoic.com/?p=335#comment-5097</guid>
		<description>&lt;p&gt;Sounds really cool.  I am looking forward to it.&lt;/p&gt;
</description>
		<content:encoded><![CDATA[<p>Sounds really cool.  I am looking forward to it.</p>]]></content:encoded>
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