Archive for November, 2004

Venus’s Moon

November 11th, 2004 @ 1:01 am by Tim

This is “Venus’s Moon.” The track was recorded sometime last winter vacation in the kitchen. If you’d like a transcription of the of the chords or lyrics, please write us and we will attempt to provide them.

Venus’s Moon

Type in “Jumping Jacks” on Google and get:

November 10th, 2004 @ 10:00 pm by Mike

THE MOST PROFOUND THING OF ALL TIME.

Or just click here if you are too lazy to do that - Jumping Jacks.

Hello Sailor

November 9th, 2004 @ 9:16 pm by Mike

I saw this at work today and then spent the rest of the day drawing IT. SOON this work will be in the MOMA.

Why hello there

Halloween Havoc

November 7th, 2004 @ 12:17 am by Mike

Halloween Havoc 1

Halloween Havoc 2

Halloween Havoc 3

Click here for more info.

Curry

November 6th, 2004 @ 9:24 pm by Tim

We just made some hot curry. It was pretty much inedible. I feel like hell now.

Dangerous Nuts

November 4th, 2004 @ 11:52 am by Tim

Here is the latest safety bulletin from the lab:

Fall Safety Hazards

With the Fall season upon us, I wanted to remind everyone that the falling leaves and acorns can cause slippery conditions on walking surfaces, including parking lots. This can create hazardous conditions, particularly when wet weather hits. Please use special care when walking on areas near trees and when getting into and out of your cars. Thanks.

Yes, you read that correctly. Watch out for leaves and acorns.

Words of Wisdom from the Hopper

November 3rd, 2004 @ 5:14 pm by Thom

Love

Brings

Hate

and

Hate

Brings

Love

Go Figure!

(Author Unknown) [Taken from toilet stall wall made of steel in the Learning Resource Center (LRC) at CC on November 03, 2004]

M.U.L.E. Online

November 2nd, 2004 @ 12:43 pm by dick

M.U.L.E.

What I’ve been waiting for since soon after I got a computer is finally here: We can now play M.U.L.E. on the internet. M.U.L.E. is renown with gamers and game developers alike for its non-zero sum game strategy and simple interface. M.U.L.E. pits 4 players in a Monopoly-like experience that simulates planet colonization, dealing with economic principles such as supply and demand, price theory, economies of scale, learning curve theory of production, diminishing returns and more. Now keep in mind that M.U.L.E.’s interface only includes Atari joystick controls, 1 control stick and 1 button, meaning no keyboard to actually input numbers, but it still manages to handle a complex economic production and trade system. Also keep in mind that multiplayer games with multiple levels of interaction came decades ahead of its time with M.U.L.E. in 1983. Expect more on the game itself later.

An online friend from a M.U.L.E. forum put some time and effort in and figured out how to work an Atari emulator, Atari800Win, using Kaillera, a net connection system, to play M.U.L.E. over the nets. The end result is a zip of all the needed files that’s under a meg large and a budding online community that we are trying to expand. Notable is also that it’s possible to play with all 4 human players, which is exicting since the less AI in the game, the more unpredictable the games get.
Of course this is only for Windows machines, so we’ll have to see if we can get this working with any other OS.